![]() You also don’t want Nightshade when you’re trying to keep Night Owl cloaked, and so they don’t play well together in decks. You don’t want Night Owl in games where the opponent is rushing and you need something down on T2. Night Owl is more efficient, but also more vulnerable and slower. I generally consider both very strong cards, with slightly different advantages. I think this needs some mentioning because many excellent Serena decks use Night Owl instead. The key is a lot of excellent utility cards combined with a strong (for Serena) early game, and support cards aimed at sustaining the deck into the late game. It has its share of weak matchups, but they’re usually slightly weak, and not auto-losses. What’s so special about this deck? It essentially is a broad toolbox for Serena, with potential answers in small amounts to a wide array of decks and play-styles. ![]() Sometimes we can just improve it or adapt it to fit ourselves and our situations. ![]() We don’t need to always reinvent the wheel. In my opinion, there’s no shame in copying, as long as you give credit where it’s due. At this point it has morphed a few times, and while all the cards are commonly used Serena cards, I like to think that I’ve made it my own. But in truth, it is a net-deck – well actually an adaptation of a deck that I already posted here (if others copy it, it becomes a net-deck, right?), which was loosely based off of watching BP Chamthabo play his excellent Serena deck (before he posted it). It also got me to a ranking of 324 in QM (though I’ve dropped a bit) and earned me the top place in both days of the Europe/Africa Regional Championship (2014). This guide is an evolving article which will change periodically, depending on balancing card changes or a change in my thought process after playing more with the cards.This deck has earned me high praise like “nice net-deck” and “looks more like just another player with a common meta deck”. I personally enjoy the tribe and have come to appreciate them through studying them. In addition the Alignment also represents a lot of the cost mechanic Sustain ( read more here) to help offset some of the tremendous strengths of the tribe. The Ravagers are also a combo oriented tribe, however they do not necessarily need to rely on combos in order to maintain their strategies. The only thing the alignment specifically lacks is a dedicated draw engine having to rely on Class/Faction cards to fill these needs. They have a great blend of aggressive and defensive allies, ability damage, attack boosters, a variety of item/ability destruction and even negative effects removal. The Ravager are possibly one of the most complete Alignments in Shadow Era. Homunculus having access to all the different types of combat damage really makes me appreciate the Frankenstein approach of the tribe much more. Homunculus decks are generally ally heavy and very reliant on items and attachments specifically, with a splash of other abilities here and there. The neutral side appear to be all over the place but provide some additional choices for both the human/shadow builds. The human side appears to be a wisp (no real synergy), electric theme and a combination of temporary and actual growth. So far the shadow side of the tribe revolves around discarding from the hand and exiling from any graveyards to manipulate the board and receives one or more bonuses from doing so. Essentially the tribe is using “pieces” from your hand and “parts” from graveyards to grow your allies. ![]() Then growing and augmenting them.Īs I look over the tribe in general and read the wiki about what the alignment is, I can’t help but think of the Frankenstein monster. Lore: The Homunculus alignment is tied together by the idea of created allies, usually with some elemental (fire, ice, electrical) theme or being created from other allies. They seem to have a wide range of effects, some involving the graveyard, attachments, and attack/health increasing. This type of ally are made up of creatures which have been artificially created by their specific faction (they have members on both the Human and Shadow sides). They were introduced in Dark Prophecies, with further support in Shattered Fates. Homunculus is a tribe of allies in Shadow Era.
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